#region File Description
//-----------------------------------------------------------------------------
// SpriteManager.cs
//
// Attack of the Crazy Pixels
// Copyright (c) 2009 VosSoft
//-----------------------------------------------------------------------------
#endregion
#region License
//-----------------------------------------------------------------------------
// The MIT License (MIT)
//
// Copyright (c) 2009 VosSoft
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#endregion

#region Using Statements
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
#endregion

namespace Attack_of_the_Crazy_Pixels
{
    /// <summary>
    /// SpriteManager to handle and draw all sprites in the game.
    /// </summary>
    public static class SpriteManager
    {
        public static SpriteBatch SpriteBatch { get; private set; }
        public static Texture2D BlankTexture { get; private set; }

        public static void setSpriteBatch(SpriteBatch spriteBatch)
        {
            SpriteBatch = spriteBatch;
        }

        public static void createBlankTexture(GraphicsDevice graphicsDevice)
        {
            BlankTexture = new Texture2D(graphicsDevice, 1, 1, 0, TextureUsage.None, SurfaceFormat.Color);
            Color[] pixelData = new Color[1];
            pixelData[0] = Color.White;
            BlankTexture.SetData<Color>(pixelData);
        }

        public static void Begin()
        {
            SpriteBatch.Begin();
        }

        public static void Draw(Sprite sprite)
        {
            SpriteBatch.Draw(sprite.Texture, sprite.Position, sprite.SourceRectangle, sprite.Color,
                sprite.Rotation, sprite.Origin, sprite.Scale, sprite.Effects, sprite.LayerDepth);
        }

        public static void End()
        {
            SpriteBatch.End();
        }
    }
}
